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Posts on Fennec

Search engines in Fennec — Guidelines update

After getting some feedback on my previous post about search engines in Fennec, I made slight modifications to the suggested guidelines. The main difference is the inclusion of a social search category. The social aspect is a powerful and appealing part of the mobile context (see Madhava’s Mobile User is Mobile presentation) and we are [...]


Mozilla Fennec L10n Productization Guidelines: Part 4. Search engines

Search engine plug-ins are arguably the most prominent and the most talked about component of productization. Every localization team working on Firefox goes through the process (supported by these guidelines) of choosing the search engines whose plug-ins will be available by default in the localized builds.
We’d like to use the same approach for Fennec. For [...]


Mozilla Fennec L10n Productization Guidelines: Part 3. Compatibility criterion

A couple of weeks ago, I started a series of posts about the productization guidelines for localized Fennec builds. Post one discussed productization and why we need separate guidelines for Fennec.  Post two described the purpose of productization.
Today, let’s discuss the compatibility criterion, which I believe is the most important guideline for localizers to consider.
The [...]


Mozilla Fennec L10n Productization Guidelines: Part 2. Purpose of productization

In the last post I announced a short series about productization of Fennec. This is the second post in the series.
Before we actually start talking about the default services and best choices, we should provide some background on why’s and what-for’s.
There are two main purposes of adding default web services to Mozilla products:

provide users [...]


Mozilla Fennec L10n Productization Guidelines: Part 1. Introduction

Fennec is a XUL-based browser developed by Mozilla and designed for mobile devices. It shares much of the code with Firefox (e.g. the HTML rendering engine, bookmarking and history, download and add-ons management, JavaScript engine), but uses a different user interface, which is adapted to the mobile contexts in which it will be used.
The notion [...]